Shading

Shading can be added to Levels, with each Level capable of having multiple Shading devices. This is useful when shading repeats up the building, only requiring it to be drawn once. Note, shading can also be set as site shading under Envelope/Site and can be distributed via tagging.

Add Shading

To add Shading, select Levels on the left and locate any Level. Next, click 'Add Shading'. Next, select the 'Add Horizontal Shading' icon and draw the Shading surface. Then click 'Save'.

Specify Shading

Select the previously drawn Shading element. In the left panel, locate and click the corresponding Shading name. Two tabs will display: 'Options' and 'Surface'.

In the 'Options' tab, you can assign the applicable 'Base Height', the distance from ground level, and project the surface vertically via 'Extrusion'. You can also set a desired opacity level under 'Opacity' and enable or disable the inclusion of the Shading in the Reference Building model under 'Device'.

In the 'Surface' tab, select 'Customise Surface' to define the surface geometry. You can select the 'Surface Type' as either 'Single Pitch', 'Double Pitch' or 'Hip Surface'. For Slope Method, choose either 'Standard Slope' or 'Surface Height'. Enter the required 'Pitch' values. If 'Double Pitch' is selected, multiple pitch values can be entered. Specify the 'Ridge Offset' where applicable.

The defined surface parameters control the geometric representation of the Shading, allowing for accurate modelling of adjacent building elements, including building features and other buildings.

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